
Flexible Body Deformation
Simulation | Feb. 2018 (12 weeks) | OpenGL
For undergraduate lab work. I designed the deformation method for flexible body, and make a simple system demo. The project uses a Position-Based Dynamics method that I realized to connect with the physical model I got from the geometric mesh of the lung model. It can deal with two simple interaction: grab and cut.
Notable Contributions:
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Designing a soft body deformation method based on Position-Based Dynamics (PBD) using Shape Matching Constraint.
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Designing a particle generating method using a mesh grid from model file to represent the physics information of the soft body.
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Designing a coupling between the geometric model and the physical model.
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Designing a soft body cutting simulation method based on Unit Duplicating concept using Delaunay Triangulation.
Jiajun Tan
Programmer
