Game | Sep. 2018 (1 Week) | PC
For Round 0 of Building Virtual Worlds at the Entertainment Technology Center. It's the first time I do a project using unity. I use the concept of 4 dimension which is like when you see from a non-intersect perspective of a 3d world, you will get a totally different 2d view, so when you see from a non-perspective of a 4d world, you will just get another 3d world. The guest in the game has the power of using 4d power which enables him/her to translate into different areas of the cubic maze. The goal is to reach the central core of the maze.
Random 3d maze generating method.
The cubic world setting with the cubic gizmo as a map.